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Concurrent Games

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If you have a question about this talk, please contact Julia Goedecke.

I will present and motivate recent results on concurrent games. These represent a situation in which a Player (or a team of players) compete against an Opponent (a team of opponents), possibly in a highly distributed fashion. As usual the dichotomy Player vs. Opponent can be interpreted in a variety of ways, as Process vs. Environment, or Proof vs. Refutation. Both games and nondeterministic concurrent strategies are represented by event structures, a `partial-order model’ of computation, with an extra function expressing the polarity (the Player/Opponent nature) of each event. Although this work has grown from the needs of semantics of programming languages – I’ll explain how – I believe it could have much more general interest.

This talk is part of the Category Theory Seminar series.

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