|COOKIES: By using this website you agree that we can place Google Analytics Cookies on your device for performance monitoring.|
If you have a question about this talk, please contact Julia Goedecke.
I will present and motivate recent results on concurrent games. These represent a situation in which a Player (or a team of players) compete against an Opponent (a team of opponents), possibly in a highly distributed fashion. As usual the dichotomy Player vs. Opponent can be interpreted in a variety of ways, as Process vs. Environment, or Proof vs. Refutation. Both games and nondeterministic concurrent strategies are represented by event structures, a `partial-order model’ of computation, with an extra function expressing the polarity (the Player/Opponent nature) of each event. Although this work has grown from the needs of semantics of programming languages – I’ll explain how – I believe it could have much more general interest.
This talk is part of the Category Theory Seminar series.
This talk is included in these lists:
Note that ex-directory lists are not shown.
Other listsChaucer Club epiSTEMe dissemination event Perspectives from Cambridge Assessment
Other talksAdolescent hypermentalizing and the vulnerability to personality disorder Georg Joseph Kamel (1661–1706): a Jesuit pharmacist in Manila at the borderlines of erudition and empiricism Causal structure relations High level language processing mechanisms in the human brain The Nidovirus Connection: from Arteriviruses to MERS-coronavirus, and back Metabolomics 2016