Geometry and probability in perception and action
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GFSW04  Form in art, toys and games
How do you design a coin that lands on its edge 1/3 of the time ? How might one throw accurately ? How does one walk along a straight line ? How can one visualize chance ? Each of these problems invokes geometric concepts in a probabilistic setting. I will discuss solutions to some of these problems that lie at the intersection of cognition, neuroscience and behavior – and thus are of relevance to art and science.
This talk is part of the Isaac Newton Institute Seminar Series series.
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