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Computational Origami Design

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GFSW04 - Form in art, toys and games

Folding is a universal principle that appears both in nature and artifacts. Folding can enable various shapes from thin sheets through self-constrained complex kinematic motion. The speaker talks about computational origami, i.e., the geometry and the algorithm of origami, and its application to design. The topics involve origamizer, a universal algorithm to fold any polyhedral shape from a sheet of paper; rigid origami, the kinematics of plate and hinges utilizing its flat and singular state; computational (and actual) hardness of folding compared to unfolding; and metamaterials exploiting the geometry of origami.

This talk is part of the Isaac Newton Institute Seminar Series series.

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