Simulating Worlds: Technical Challenges of Improbable SpatialOS
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If you have a question about this talk, please contact Jan Samols.
SpatialOS allows for thousands of instances of existing software: game engines, agent models to be networked together to simulate worlds larger than any single instance could hold. This talk dives in to a number of technical challenges faced to make this idea a reality.
Food will be provided
This talk is part of the Technical Talks - Department of Computer Science and Technology series.
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