Call-by-push-value (part 2)
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If you have a question about this talk, please contact Sam Staton.
This is the second part of a two-part series
Call-by-push-value is a calculus for computational effects that provides
fine-grain primitives into which both call-by-value and call-by-name
calculi can be decomposed. This decomposition appears in a wide variety of
semantics: operational, domains, state, continuations, games, possible
worlds, etc.
We first look at semantics of call-by-value and call-by-name, using
algebras for a monad, and see how that leads us to call-by-push-value.
We then look at two examples of call-by-push-value semantics that do not
use algebras: state (global ground) and continuations.
The slides for this tutorial are available at
http://www.cs.bham.ac.uk/~pbl/papers/cbpvefftt.pdf .
This talk is part of the Mini Courses in Theoretical Computer Science series.
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