University of Cambridge > > Technical Talks - Department of Computer Science and Technology  > Systemic Design (or Building Toys) in Games

Systemic Design (or Building Toys) in Games

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If you have a question about this talk, please contact Jan Samols.

Food provided

Find out what it’s like to work in a Console Game Studio.

George Prosser will talk about starting out in commercial game development. George is a recent Cambridge alumnus and was an intern with Gobo before joining full time once he graduated.

James Callin, Technical Director and co-founder of Studio Gobo will talk about the difference between playing with a game and just playing a game. In particular about how breaking away from rigid-body mechanics has allowed Gobo to build systems (or ‘toys’) with more emergent behaviour.

There should be plenty of time for questions, and we’ll also be providing lunch.

This talk is part of the Technical Talks - Department of Computer Science and Technology series.

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