An introduction to games programming
- 👤 Speaker: Alastair Toft and Hale Harding, Studio Gobo
- 📅 Date & Time: Wednesday 12 October 2016, 13:05 - 14:05
- 📍 Venue: FW26, Computer Laboratory
Abstract
This talk will give an inside peek into the games company Studio Gobo, to give attendees an idea what a day in the life of a video game developer looks like. In particular, the talk will discuss the studio’s values and approach to innovation and creativity.
To give further impressions, Cambridge student and recent Gobo intern Alastair Toft will talk about his experience working in the studio on a real-time volumetric cloud rendering project and show some of the great results.
Finally, Cambridge alumnus Hale Harding will talk about some interesting work he did to implement Tie Fighter AI for the Rise Against the Empire playset of Disney Infinity 3.0.
Please register if you want food!
Series This talk is part of the Technical Talks - Department of Computer Science and Technology series.
Included in Lists
- All Talks (aka the CURE list)
- bld31
- Cambridge Centre for Data-Driven Discovery (C2D3)
- Cambridge talks
- Chris Davis' list
- Department of Computer Science and Technology talks and seminars
- FW26, Computer Laboratory
- Guy Emerson's list
- Interested Talks
- ndk22's list
- ob366-ai4er
- rp587
- School of Technology
- Technical Talks - Department of Computer Science and Technology
- Trust & Technology Initiative - interesting events
- yk449
Note: Ex-directory lists are not shown.
![[Talks.cam]](/static/images/talkslogosmall.gif)

Alastair Toft and Hale Harding, Studio Gobo
Wednesday 12 October 2016, 13:05-14:05