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Computer Othello

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Many years ago Kai-Fu Lee and I wrote BILL , a world-champsionship-level Othello program (now released as free software). It had an automatically trained nonlinear evaluation function with sophisticated understanding of edge play; it used alpha-beta searching in the middle-game; and it performed exact searches in the endgame. I will describe BILL ’s search algorithms and evaluation function; discuss why Othello, in contrast to chess or Go, is much easier for computers than for humans; and show a few examples from BILL ’s games.

This talk is part of the Inference Group series.

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