University of Cambridge > Talks.cam > Rainbow Group Seminars > Tracking eye position and gaze direction in near-eye volumetric displays [practice talk]

Tracking eye position and gaze direction in near-eye volumetric displays [practice talk]

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If you have a question about this talk, please contact Rafal Mantiuk.

Near-eye volumetric displays, showing multiple focal planes, require knowledge of the accurate position of the nodal point of the eye to correctly render a 3D scene. This is because pixels seen through multiple planes must be accurately aligned with the eye’s visual axis to ensure consistency across focal planes. While most eye-tracking methods focus on determining a gaze position within a designated target space, this work aims to track both the eye position and the corresponding gaze direction expressed in coordinates relative to the physical location of the volumetric display planes. To achieve this, we rely on a near-infra-red (NIR) camera image of the pupil and corneal reflections (glints). The existing eye model is used to establish the relationship between the pupil and glint positions in a NIR image and the eye position and rotation in a 3D space. We address the key challenge of robust tracking of the glints in a system that introduces multiple reflections. We also demonstrate that the system reduces the need for recalibration on subsequent uses. Our experiments on a multiple-focal plane display demonstrate that the method can maintain an accurate projection point for volumetric displays.

Zoom link: https://cam-ac-uk.zoom.us/j/81723716253?pwd=II2y9yO2wSF8CHNftK7ad8GW2ibQeH.1

This talk is part of the Rainbow Group Seminars series.

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