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University of Cambridge > Talks.cam > Microsoft Research Cambridge, public talks > Modeling User Experience in Games: Lessons Learned
Modeling User Experience in Games: Lessons LearnedAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Microsoft Research Cambridge Talks Admins. Please note, this event may be recorded. Microsoft will own the copyright of any recording and reserves the right to distribute it as required. How is player experience best labelled and, in turn, captured by a computational model? Which machine learning methods seem to be more appropriate for the task? What are the challenges of processing player demonstrations? In this talk, I will attempt to address the above questions primarily by viewing the field of player experience modelling from an ordinal perspective. I will showcase a number of representative studies demonstrating the benefits of such a perspective and reflect on the lessons learned from our projects at the Institute of Digital Games in Malta. This talk is part of the Microsoft Research Cambridge, public talks series. This talk is included in these lists:
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