University of Cambridge > Talks.cam > Technical Talks - Department of Computer Science and Technology > Systemic Design (or Building Toys) in Games

Systemic Design (or Building Toys) in Games

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If you have a question about this talk, please contact Jan Samols .

Food provided

Find out what itโ€™s like to work in a Console Game Studio.

George Prosser will talk about starting out in commercial game development. George is a recent Cambridge alumnus and was an intern with Gobo before joining full time once he graduated.

James Callin, Technical Director and co-founder of Studio Gobo will talk about the difference between playing with a game and just playing a game. In particular about how breaking away from rigid-body mechanics has allowed Gobo to build systems (or โ€˜toysโ€™) with more emergent behaviour.

There should be plenty of time for questions, and weโ€™ll also be providing lunch.

This talk is part of the Technical Talks - Department of Computer Science and Technology series.

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