The Engineering Behind Computer Entertainment
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If you have a question about this talk, please contact Neil Johnson.
Computer entertainment, particularly computer games, is one of the key drivers still pushing for more computational power. Most other non specialist needs, even HD video processing, are largely met by current technology. This talk will look at examples of some of the surprising approaches games have taken in the past, and some of the challenges for the present and the future, from an engineering perspective.
This talk is part of the IET Cambridge Network - Lectures series.
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