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Learning to Interact with Humans

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Entertainment and gaming systems such as the Wii and Xbox Kinect have brought touchless, body-movement based interfaces to the masses. Systems like these enable the estimation of movements of various body parts from raw inertial motion or depth sensor data. However, the system developer is still left with the challenging tasks of (1) building interfaces that are more effective to use, and (2) building recognition systems that are able to correctly interpret/recognize the intentions of users. In this talk, I will discuss some steps that we have taken in developing “intelligent” interactive systems that are more robust and at the same time easy to use.

This talk is part of the Cambridge Psychometrics Centre Seminars series.

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