COOKIES: By using this website you agree that we can place Google Analytics Cookies on your device for performance monitoring. |
University of Cambridge > Talks.cam > Churchill CompSci Talks > Real-time Computer Graphics: An overview of popular approaches and techniques
Real-time Computer Graphics: An overview of popular approaches and techniquesAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Matthew Ireland. Computer graphics has come a long way over the years, making more and more lifelike displays. Raytracing techniques have been used to create images to a very high level of realism, and can handle optical effects like shading, shadows, reflection and refraction, but with a severe computation cost. Why does it take hours for a single frame to render in a CG film, when modern videogames can smoothly handle 60 frames per second? This talk will have a look at how real-time graphics is handled differently, the techniques used to achieve similar effects and the shortcuts that can be made to achieve this in a fraction of a second. We will cover the various stages involved in representing a 3D world and displaying it on a 2D screen, and look at real time algorithms such as Shadow mapping and Environment mapping. This talk is part of the Churchill CompSci Talks series. This talk is included in these lists:Note that ex-directory lists are not shown. |
Other listsEnvironment Sir David King's Surface Science Seminars CU Caving Club talks Islamic Society MEMS Entrepreneurship Centre at Cambridge Judge Business SchoolOther talksBabraham Lecture - Understanding how the p53 onco-suppressor gene works: hints from the P2X7 ATP receptor Babraham Distinguished Lecture - Endoplasmic reticulum turnover via selective autophagy Future directions panel Eukaryotic cell division and its origins TODAY Adrian Seminar: "Starting new actions and learning from it" Revolution and Literature: Volodymyr Vynnychenko's Responses to the Ukrainian Revolution of 1918-1920 |