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Solving games - the what, how and why.

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In my talk we will cover what constitutes a mathematically solved game and the techniques used to solve them. We will then expand into the more interesting realm of partially solved or unsolved games, what practicalities limit them from being fully solved, and what less rigorous but more imaginative techniques are applied to them. Finally we will look at other, less theoretical applications of these techniques – how maximising or semi-self-learning algorithms first explored in game solving have great applications in the field of artificial intelligence.

This talk is part of the Churchill CompSci Talks series.

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