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Cloud GamingAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Matthew Ireland. Over the past decade, we have seen the meteoric rise of the video streaming giants – Netflix, Prime Video, Disney+ to name a few. These companies have given their customers the ability to watch their favourite movies and tv shows wherever they want, whenever they want and at a moments notice. Wouldn’t it be great if you could do the same with video games? In this talk, I will cover the basics of cloud gaming and introduce you to various protocols such as QUIC and BBR , and codecs such as H.265 and VP9 , which have been developed in recent years to enable the growth of the video game streaming industry. This talk is part of the Churchill CompSci Talks series. This talk is included in these lists:Note that ex-directory lists are not shown. |
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