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The Perfect Snake AIAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Matthew Ireland. Snake is a very simple game invented in 1976 yet is complicated to write AI for. In this talk we will discuss possible algorithms and how they can fail. Due to the nature of snake AI being very hard to prove, very interesting approaches are taken too try and solve this problem. Enjoy some fun gifs and badly drawn diagrams while thinking deep into what makes Snake hard. This talk is part of the Churchill CompSci Talks series. This talk is included in these lists:Note that ex-directory lists are not shown. |
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