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Difficult games for computers: Arimaa

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Games have been used for over 50 years as an environment to develop and test new AI techniques. As computers become better than humans at an increasing number of games, we need more challenging problems to drive the field forwards and discover better approaches for solving real-world tasks. This talk will look at the properties of games which make them difficult for computers, using Arimaa as an example. I will also explain a couple of the techniques used by SHARP , a very strong Arimaa engine, to overcome some of the problems exclusive to Arimaa.

This talk is part of the Churchill CompSci Talks series.

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