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Interactive Fiction

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If you have a question about this talk, please contact Ryan Prescott Adams.

For several decades interactive fiction—a form of computer game and digital literature—has been developed in interesting ways by programmers and authors. I’ll sketch the history of text-based interactive fiction from 1975 to the present, suggest some ways in which interactive fiction, despite being commercially dormant, may nevertheless remain relevant. I’ll show some examples of compelling recent work in this form, including my own piece, Book and Volume, which was just released on November 17. If there’s time, I may discuss future directions for an IF development system.

This talk is part of the Offtopic Lunch series.

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