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Perceptual metrics for Level of Detail (LOD) human representations

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Real-time crowd systems are increasing in popularity and importance. With this comes the need for effective low Level of Detail (LOD) human model representations. Currently, the two most commonly used representations for large scale crowds are image based representations and low level geometric meshes. In this talk, I will discuss the work carried out in the Interaction, Simulation and Graphics group in Dublin into a hybrid system for real-time crowd rendering, which is driven by the results of psychophysical investigations into the effectiveness of various human model representations in terms of their appearance and how accurately they convey motion. This work has been carried out in collaboration with Rachel McDonnell and Simon Dobbyn.

This talk is part of the Rainbow Graphics Seminars series.

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