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Predicting stereoscopic viewing comfort

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If you have a question about this talk, please contact Christian Richardt.

Interest in stereoscopic 3D imagery has seen a resurgence in recent years. This development has been primarily driven by the computer gaming and film industries, which are taking advantage of the availability of improved stereoscopic 3D display technology. However, even the latest stereoscopic 3D displays can lead to visual discomfort and fatigue.

In this talk, I will introduce a novel computational model for objectively assessing the visual comfort of stereoscopic 3D imagery. The model integrates research in visual perception with tools from stereo computer vision to quantify the degree of stereo coherence between both stereo half-images. The coherence scores computed by the model strongly correlate with human comfort ratings, as shown by a perceptual study. Based on these experiments, this talk further describes a taxonomy of stereo coherence issues which affect viewing comfort, and how they can be identified and localised in stereoscopic 3D images using computational tools.

This talk is a rehearsal for an upcoming talk at Computational Aesthetics 2011 in Vancouver, Canada.

For the paper and supplementary material, please see the project page.

This talk is part of the Rainbow Graphics Seminars series.

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