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Introduction to programming with OpenGL

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If you have a question about this talk, please contact Matthew Ireland.

We’ve all learned the theory of graphics programming using matrices and projection, but how does one actually go about programming a game with OpenGL? What boilerplate do you need and why? What does it all actually do? In this talk I will be explaining the code needed to display a simple mesh on screen.

This talk is part of the Churchill CompSci Talks series.

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