University of Cambridge > Talks.cam > Engineering Design Centre Seminars  > Affective Patterns in (Serious) Game Design

Affective Patterns in (Serious) Game Design

Add to your list(s) Download to your calendar using vCal

If you have a question about this talk, please contact Anna Walczyk.

There are many methods to design a (serious) game. One of them is to start with its mechanics understood as “methods invoked by agents to interact with the game state” [M.Sicart]. A systematic approach to work with mechanics in the design of serious games involves the use of “patterns”. In our presentation, we want to outline the author’s concept of the Affective Design Patterns, that contains information on possible emotional interactions and allow planning reactions to change with regard to sensor-monitored physiological states. Additionally, they are also a way to encapsulate gameplay with a wealth of information useful in systematically evaluating user actions. The concept is already applied in the design of an adaptable Virtual Reality (VR) training simulator for emergency services, which will also be discussed.

This talk is part of the Engineering Design Centre Seminars series.

Tell a friend about this talk:

This talk is included in these lists:

Note that ex-directory lists are not shown.

 

© 2006-2024 Talks.cam, University of Cambridge. Contact Us | Help and Documentation | Privacy and Publicity