COOKIES: By using this website you agree that we can place Google Analytics Cookies on your device for performance monitoring. |
University of Cambridge > Talks.cam > Engineering Design Centre Seminars > Affective Patterns in (Serious) Game Design
Affective Patterns in (Serious) Game DesignAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Anna Walczyk. There are many methods to design a (serious) game. One of them is to start with its mechanics understood as “methods invoked by agents to interact with the game state” [M.Sicart]. A systematic approach to work with mechanics in the design of serious games involves the use of “patterns”. In our presentation, we want to outline the author’s concept of the Affective Design Patterns, that contains information on possible emotional interactions and allow planning reactions to change with regard to sensor-monitored physiological states. Additionally, they are also a way to encapsulate gameplay with a wealth of information useful in systematically evaluating user actions. The concept is already applied in the design of an adaptable Virtual Reality (VR) training simulator for emergency services, which will also be discussed. This talk is part of the Engineering Design Centre Seminars series. This talk is included in these lists:
Note that ex-directory lists are not shown. |
Other listsMinimum.... or Maximum Cities? III Pint of Knowledge Life Science Interface SeminarsOther talksThe fragrance of lotus: Archaeology and sensorial experimentation in Afghanistan caves 1960s – 1980s Artificial Intelligence in Opthalmology Categorical Data Analysis What is the best way to teach imaging analysis? Indebted: Student Finance, Social Speculation, and the Future of the US Family |