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Generative Adversarial NetworksAdd to your list(s) Download to your calendar using vCal
If you have a question about this talk, please contact Matthew Ireland. Generative Adversarial Networks (GANs) consist of a pair of neural networks: a generator and a discriminator. The two compete in a minimax game where the generator aims to create data which the discriminator is unable to distinguish from a genuine dataset. This game enables the creation of deep generative models, a research topic which previously had little success. I will be summarising the original game as proposed by Goodfellow et al. and will be looking at how such a game may be modified to fit more specific criteria with a particular focus on an image-to-image translation system called CycleGAN. This talk is part of the Churchill CompSci Talks series. This talk is included in these lists:Note that ex-directory lists are not shown. |
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