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Generative Adversarial Networks

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Generative Adversarial Networks (GANs) consist of a pair of neural networks: a generator and a discriminator. The two compete in a minimax game where the generator aims to create data which the discriminator is unable to distinguish from a genuine dataset. This game enables the creation of deep generative models, a research topic which previously had little success.

I will be summarising the original game as proposed by Goodfellow et al. and will be looking at how such a game may be modified to fit more specific criteria with a particular focus on an image-to-image translation system called CycleGAN.

This talk is part of the Churchill CompSci Talks series.

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