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SUMMARY:Philosophy\, Fiction\, and Videogames - Prof Derek Matravers 
DTSTART:20201013T121500Z
DTEND:20201013T130000Z
UID:TALK152134@talks.cam.ac.uk
CONTACT:96175
DESCRIPTION:For the past thirty years\, there has been a lively sub-branch
  of philosophy concerned with fiction. This has generally addressed all th
 e different media: the written word\, paintings\, films\, and (more recent
 ly) videogames. What are the issues? What are the differences between inte
 racting with fictions and non-fictions? What sense can be made of having (
 real) emotions to fictional characters? How can we fit the concepts togeth
 er so that it makes sense to say things such as ‘I desire to shoot zombi
 es’? What is it to shoot zombies?\nI shall argue that there are two diff
 erent components to any attempt to solve these problems. The first is to g
 ive an account of what it is to engage with a representation (any represen
 tation). The second is to say what is distinctive about engaging with a fi
 ctional representation. It turns out that once we have done the first no p
 roblems remain for the second. Hence\, there is no need for it\; no need f
 or a philosophy of fiction. The twist in the tail is that the philosophy o
 f fiction was spawned\, in its modern form\, by the publication of Kendall
  Walton’s Mimesis as Make-Believe. This genesis should never have occurr
 ed\, because\, I shall argue\, the view I outline is what Walton meant all
  along.\n
LOCATION:Online (ask organizers for link)
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